Grooming Artist, Montreal, Scanlinevfx Gmbh

Published 2022-11-25
Expires 2022-12-25
ID #1277897862
Grooming Artist, Montreal, Scanlinevfx Gmbh
Canada, Québec, Montréal,
Published November 25, 2022

Job details:

Job type: Full time
Contract type: Permanent
Salary type: Monthly
Occupation: Grooming artist
Work from home:

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Scanline VFX, a Netflix Company, is an award-winning, global leader in the visual effects industry with studios in 7 core locations. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,400 made up of diverse nationalities from around the world. Underpinned by a commitment to innovation, Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Come and join an innovative and collaborative team and be challenged to do the best work of your career!We currently offer hybrid, on-site and remote work opportunities.________________________________________________________________________________________________Scanline VFX, une compagnie de Netflix, est un leader mondial dans l'industrie des effets visuels réparti à travers 7 studios mondialement. Établie il y a plus de 30 ans, nous comptons aujourd'hui plus 1,400 employées dans notre équipe, composée de diverses nationalités. Animé par l'innovation, Eyeline Studios, notre division de production virtuelle, repense la production du cinéma en temps réel en offrant aux créateurs une flexibilité inégalée.Joignez-vous à notre équipe dynamique de classe mondiale!Nous offrons actuellement des opportunités de travail hybrides, sur place et à distance.The Grooming Artist’s focus is on hair and fur grooming using modeling and texturing skills to create assets for the production team. Their work must be photo-realistic with accuracy in detail and function. Working with the in-house pipeline, the VFX Asset Generalist is able to solve technical issues independently.


Creates photo-real hair and fur grooms to be used on our digital doubles and creatures
Creates high-quality models and UV's for use in production; implements improvements and changes based on review feedback from the supervisor and lead direction
Creates photo-real textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
Works within the defined pipeline
Ensures continuity and supports other asset departments such as texture, lookdev, and rigging
Completes assigned tasks in a timely manner
Works independently on defined tasks but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Learns and adapts to new workflows and methods quickly


Bachelor's Degree/Diploma in Digital Arts or equivalent experience (preferred)
Working knowledge of Maya and XGen is required
Excellent knowledge of Zbrush and/or Mudbox
Mari, 3ds Max, V-Ray, and Nuke experience is a plus
Excellent technical troubleshooting and problem-solving skills
Experience working on creatures, digital doubles, topology, and blend shapes (preferred)
Eye for detail and able to QA their own work to ensure the highest quality before assets handoff
Excellent time management and prioritization skills; experience working under tight deadlines
Able to work independently with minimal supervision as well as a team player
A clear understanding of color space, shading, lighting, and rendering methodologies
BENEFITS We offer extended medical, disability and dental insurance.

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