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Senior Generalist Software Engineer (c#/c++) - Frostbite Animation & Cinematics, Edmonton, Electroni

Published 2022-09-26
Expires 2022-10-26
ID #1186115659
Free
Senior Generalist Software Engineer (c#/c++) - Frostbite Animation & Cinematics, Edmonton, Electroni
Canada, Alberta, Edmonton,
Published September 26, 2022

Job details:

Job type: Full time
Contract type: Permanent
Salary type: Monthly
Occupation: Senior generalist software engineer (c#/c++) - frostbite animation & cinematics


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Description

Remote Work Option:YesRequisition Number:175766Date Opened:2022-09-16
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.


Frostbite


Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Our team oversees the development of the platform that animation technologies in EA are built upon. As a generalist software engineer, you will tackle a variety of challenges that our team encounters daily. You will improve user workflows and asset management that enable content creators across EA to work more efficiently, You will optimize the tool and game runtime performance. You will provide leadership in system architecture, and solve animation problems. Reporting to the Senior Engineering Manager, you will have the opportunity to help grow the team and mentor/manage junior engineers.

Qualifications

BSc degree in Computer Science or related academic program
Experience with.NET framework
Expertise in developing graphics user interfaces
Working knowledge of WPF
Expertise in C# and/or C++
Expertise in tool and runtime optimization
Experience developing Windows desktop applications
Experience with complex codebase
Foundation in software architecture design
Foundation in animation concepts
7+ years of professional experience including C++ and C# tool development

Bonuses

Knowledge or experience in game engine development
Mentorship or people management experience
Experience developing real-time systems
Experience with machine learning

Why join us?

Your work will have an impact across all of EA.
Work with leading-edge technology and create high-quality solutions.
Work with multiple game teams across multiple genres.
Work with industry leaders and other top-tier people.
Good work/life balance.

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    Architecture is both the process and the product of planning, designing, and constructing buildings and other physical structures. Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements. The term architecture is also used metaphorically to refer to the design of organizations, software, and other abstract concepts. Construction is the process of constructing a building or infrastructure. Construction differs from manufacturing in that manufacturing typically involves mass production of similar items without a designated purchaser, while construction typically takes place on location for a known client. Construction as an industry comprises six to nine percent of the gross domestic product of developed countries. Construction starts with planning, design, and financing; and continues until the project is built and ready for use.


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